Welcome to the Learning Games Initiative Research Archive (LGIRA). Designed around the concept of "preservation through use," LGIRA makes accessible to researchers all over the world and of all ages, a constantly expanding collection of computer games, systems, peripherals, memorabilia, scholarship, and a plethora of other game-related materials.
Our new cataloging process for the Omeka database has only recently begun and is ongoing. Current estimates are that LGIRA houses more than 12,000 games, 100+ game systems, dozens of audio/visual materials, and innumerable para-texts ranging from joystick prototypes to game-branded food stuffs to unique game-themed handicrafts. There are also thousands of print materials in the Archive, from scholarly texts to industry publications to lab notes by early game developers to comic books.
The breadth of the LGI Research Archive is meant to be representative rather than comprehensive, making it an ideal source for jump-starting projects, as well as for expanding one's sense of scope.
So browse the online holdings and if you don't find what you're looking for, get in touch and we'll do some investigating ourselves. Chances are usually good that we either have what you need somewhere, or we'll know how to get it.
The blockbuster 1982 film E.T. has grossed nearly $800 billion worldwide since its release, and has been heralded as one...
Items to possibly used in a UA Special Collections exhibit about the University's Moon-related holdings.
Ken McAllister met Emily(lee) Surwit in the summer of 2019 when he taught a history of play course for the Humanities Seminars Program at the…