<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dcterms="http://purl.org/dc/terms/">
<rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/6695">
    <dcterms:title><![CDATA[Transportation Game]]></dcterms:title>
    <dcterms:source><![CDATA[Dale/Klasson 1964]]></dcterms:source>
    <dcterms:publisher><![CDATA[University of Pittsburg]]></dcterms:publisher>
    <dcterms:coverage><![CDATA[USA]]></dcterms:coverage>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/6694">
    <dcterms:title><![CDATA[Management Game]]></dcterms:title>
    <dcterms:alternative><![CDATA[NYI Management Simualtion]]></dcterms:alternative>
    <dcterms:description><![CDATA[Basiert auf dem Carnegie Tech Management Game <br />
»The NYU MANAGEMENT GAME is a complex simulation of business enterprises operating in a competitive industry. It is designed to provide students with a compressed and integrative but realistic experience in the management and operation of a medium-sized, publicly held corporation. In this one-semester, intensive course, the students are exposed to the problems, uncertainties, stress, and opportunities that arise in managing a company for a simulated two-year period. The simulation program duplicates not only the actual operating, marketing, and financial transactions encountered in competitive business operations, but also the internal problems of operating in a management group under conditions of limited time and resources, rewards and penalties, and high stress.« (Uretky 1973, 223). Export nach u.a. Ungarn / Karl Marx University in Budapest (Uretzky 1973)<br />
]]></dcterms:description>
    <dcterms:creator><![CDATA[Myron Uretsky]]></dcterms:creator>
    <dcterms:source><![CDATA[Uretzky 1973; Assa 1982]]></dcterms:source>
    <dcterms:publisher><![CDATA[New York University (Einsatz auch in: University of Iowa, Southern Methodist University, and Long Island University]]></dcterms:publisher>
    <dcterms:date><![CDATA[1967]]></dcterms:date>
    <dcterms:coverage><![CDATA[USA]]></dcterms:coverage>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/6693">
    <dcterms:title><![CDATA[Universal Toy Company]]></dcterms:title>
    <dcterms:description><![CDATA[“The purpose of the game is to design the sales territories for the sales force so as to obtain that distribution of a given number of salesmen by territory which will yield the optimum total sales volume for the entire country” (Davis/Wurth 1965, 92)]]></dcterms:description>
    <dcterms:creator><![CDATA[Arnold Corbin (?)]]></dcterms:creator>
    <dcterms:source><![CDATA[Davis/Wurth 1965]]></dcterms:source>
    <dcterms:publisher><![CDATA[McGraw-Hill]]></dcterms:publisher>
    <dcterms:date><![CDATA[1964]]></dcterms:date>
    <dcterms:coverage><![CDATA[USA]]></dcterms:coverage>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/6692">
    <dcterms:title><![CDATA[University of Iowa Management Simualtion IIa]]></dcterms:title>
    <dcterms:description><![CDATA[--]]></dcterms:description>
    <dcterms:creator><![CDATA[--]]></dcterms:creator>
    <dcterms:source><![CDATA[Strauss 1974, 65]]></dcterms:source>
    <dcterms:publisher><![CDATA[College of Business, University of Iowa, Iowa City]]></dcterms:publisher>
    <dcterms:date><![CDATA[1974 (maybe earlier)]]></dcterms:date>
    <dcterms:coverage><![CDATA[USA]]></dcterms:coverage>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/6691">
    <dcterms:title><![CDATA[Operation Feedback on Management Controls]]></dcterms:title>
    <dcterms:description><![CDATA[Bankwesen, Top-Management; „Quarterly decisions by the top management of a bank in the amount of callable and non-callable loans to be made, and rediscounted purchase or sale of government bonds and securities, and the amount to be transferred to or from the FRB reserve account.“ (Kibbee/Craft/Nanus 1961, 317f)]]></dcterms:description>
    <dcterms:creator><![CDATA[Allan Zoll]]></dcterms:creator>
    <dcterms:source><![CDATA[Kibbee/Craft/Nanus 1961, 315ff; Greenlaw et al. 1962, 282f; [Cohen 1960]]]></dcterms:source>
    <dcterms:publisher><![CDATA[Boeing Airplane Company]]></dcterms:publisher>
    <dcterms:date><![CDATA[1960 (maybe earlier)]]></dcterms:date>
    <dcterms:coverage><![CDATA[USA]]></dcterms:coverage>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/6627">
    <dcterms:title><![CDATA[Transportation Game]]></dcterms:title>
    <dcterms:description><![CDATA[--]]></dcterms:description>
    <dcterms:source><![CDATA[Dale/Klasson 1964]]></dcterms:source>
    <dcterms:publisher><![CDATA[University of Pittsburg]]></dcterms:publisher>
    <dcterms:date><![CDATA[1964 (maybe earlier)]]></dcterms:date>
    <dcterms:coverage><![CDATA[USA]]></dcterms:coverage>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/6626">
    <dcterms:title><![CDATA[Tightrope]]></dcterms:title>
    <dcterms:description><![CDATA[„&quot;Tightrope&quot; is a simulation based on economicstability and growth in a country. Several small groups of students,acting as Economic Advisory Councils, make fiscal and monetary policydecisions for their country based on their knowledge of businesscycles, monetary policy, and fiscal policy“ (Baskind 1969, 1)]]></dcterms:description>
    <dcterms:creator><![CDATA[Larry Baskind et al. ]]></dcterms:creator>
    <dcterms:source><![CDATA[Baskind 1969]]></dcterms:source>
    <dcterms:publisher><![CDATA[Board of Education, El Paso]]></dcterms:publisher>
    <dcterms:date><![CDATA[1969]]></dcterms:date>
    <dcterms:coverage><![CDATA[USA]]></dcterms:coverage>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/6625">
    <dcterms:title><![CDATA[The Federal Marketplace]]></dcterms:title>
    <dcterms:subject><![CDATA[Training für Federal Liaison Offivers in NY]]></dcterms:subject>
    <dcterms:creator><![CDATA[Robert Horn]]></dcterms:creator>
    <dcterms:source><![CDATA[Horn 1995]]></dcterms:source>
    <dcterms:publisher><![CDATA[State University of New York ]]></dcterms:publisher>
    <dcterms:date><![CDATA[1968]]></dcterms:date>
    <dcterms:coverage><![CDATA[USA]]></dcterms:coverage>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/6624">
    <dcterms:title><![CDATA[The E&amp;E Management Game]]></dcterms:title>
    <dcterms:description><![CDATA[--]]></dcterms:description>
    <dcterms:creator><![CDATA[Richard E. Barton]]></dcterms:creator>
    <dcterms:source><![CDATA[Wolfe 2016, 363]]></dcterms:source>
    <dcterms:publisher><![CDATA[Ernst &amp; Ernst]]></dcterms:publisher>
    <dcterms:available><![CDATA[1967]]></dcterms:available>
    <dcterms:coverage><![CDATA[USA]]></dcterms:coverage>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/6610">
    <dcterms:title><![CDATA[Tempomatic IV – A Business Management Simulation]]></dcterms:title>
    <dcterms:description><![CDATA[“This game is intended to teach the student the importance of analyzing the business situation using the theories and techniques learned in the wide variety of courses. This is a very complex and time consuming game to grade, thus only one decision per day is allowed.” (Davis/Wurth 1965, 89)]]></dcterms:description>
    <dcterms:creator><![CDATA[Charles R. Scott / A. J. Strickland]]></dcterms:creator>
    <dcterms:source><![CDATA[Davis/Wurth 1965]]></dcterms:source>
    <dcterms:publisher><![CDATA[University of Alabama]]></dcterms:publisher>
    <dcterms:date><![CDATA[1974]]></dcterms:date>
    <dcterms:coverage><![CDATA[USA]]></dcterms:coverage>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/6609">
    <dcterms:title><![CDATA[Tempo Military Planning Game]]></dcterms:title>
    <dcterms:description><![CDATA[“Game is based on military force structure planning within budgetary constraints. The object of the game is to obtain superiority over the opposing team in terms of offensive and defensive force units, the value of which is measured in utiles. Participants must consider costs, time phasing, and the enemy&#039;s course of action.” (Davis/Wurth 1965, 88)]]></dcterms:description>
    <dcterms:creator><![CDATA[--]]></dcterms:creator>
    <dcterms:source><![CDATA[Davis/Wurth 1965]]></dcterms:source>
    <dcterms:publisher><![CDATA[General Electric]]></dcterms:publisher>
    <dcterms:date><![CDATA[1965 (maybe earlier)]]></dcterms:date>
    <dcterms:coverage><![CDATA[USA]]></dcterms:coverage>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/6608">
    <dcterms:title><![CDATA[Stock Market Simulation]]></dcterms:title>
    <dcterms:creator><![CDATA[--]]></dcterms:creator>
    <dcterms:source><![CDATA[Strauss 1974, 70]]></dcterms:source>
    <dcterms:publisher><![CDATA[College of Business Administration<br />
Drake University<br />
]]></dcterms:publisher>
    <dcterms:date><![CDATA[1974 (maybe earlier)]]></dcterms:date>
    <dcterms:coverage><![CDATA[USA]]></dcterms:coverage>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/6607">
    <dcterms:title><![CDATA[Stanford Portfolio Management Game]]></dcterms:title>
    <dcterms:description><![CDATA[--]]></dcterms:description>
    <dcterms:creator><![CDATA[J.G. McDonald (?)]]></dcterms:creator>
    <dcterms:source><![CDATA[Benner 1971, 3]]></dcterms:source>
    <dcterms:publisher><![CDATA[--]]></dcterms:publisher>
    <dcterms:date><![CDATA[1971 (maybe earlier)]]></dcterms:date>
    <dcterms:coverage><![CDATA[USA]]></dcterms:coverage>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/6606">
    <dcterms:title><![CDATA[Simulated Economic Models]]></dcterms:title>
    <dcterms:description><![CDATA[“Designed to teach a prescribed set of economic principles. This text or workbook is used to supplement a standard economics text. It is an entire course in microeconomics. Involves: Fundamentals of price system, equilibrium of demand, principle of profit maximization, structure of industry, collusion and restriction of trade.” (Davis/Wurth 1965, 86)]]></dcterms:description>
    <dcterms:creator><![CDATA[--]]></dcterms:creator>
    <dcterms:source><![CDATA[Davis/Wurth 1965,]]></dcterms:source>
    <dcterms:publisher><![CDATA[Richard D. Irwin]]></dcterms:publisher>
    <dcterms:date><![CDATA[1965 (maybe earlier)]]></dcterms:date>
    <dcterms:coverage><![CDATA[USA]]></dcterms:coverage>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/6605">
    <dcterms:title><![CDATA[Qual-Man-X]]></dcterms:title>
    <dcterms:description><![CDATA[“A quality control exercise in which a series of successive problems confront the player. Alternative solutions for each problem result in costs (including dollar measurement of time required to reach a decision) and a probability of incurring a later consequential problem, or an assessment of an expected value of the alternative against the player. Game emphasizes use of statistical sampling and expected value among solution techniques” (Davis/Wurth 1965, 82)]]></dcterms:description>
    <dcterms:creator><![CDATA[--]]></dcterms:creator>
    <dcterms:source><![CDATA[Davis/Wurth 1965]]></dcterms:source>
    <dcterms:publisher><![CDATA[Ohio State University]]></dcterms:publisher>
    <dcterms:date><![CDATA[1965 (maybe earlier)]]></dcterms:date>
    <dcterms:coverage><![CDATA[USA]]></dcterms:coverage>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/6604">
    <dcterms:title><![CDATA[Prov-Man-X]]></dcterms:title>
    <dcterms:description><![CDATA[“An exercise in the repair parts provisioning process, designed to provide students with an opportunity to apply and test their technical knowledge and management skills in procedures and techniques of provisioning. The game runs through five phases of the process from time-phasing to support of the weapons system.” (Davis/Wurth 1965, 81)]]></dcterms:description>
    <dcterms:creator><![CDATA[G. W. Calins / B. J. May]]></dcterms:creator>
    <dcterms:source><![CDATA[Davis/Wurth 1965]]></dcterms:source>
    <dcterms:publisher><![CDATA[U. S. Air Force School of Systems and Logistics-Hill]]></dcterms:publisher>
    <dcterms:date><![CDATA[1965 (maybe earlier)]]></dcterms:date>
    <dcterms:coverage><![CDATA[USA]]></dcterms:coverage>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/6603">
    <dcterms:title><![CDATA[PROMAR (=The New Product Marketing Game)]]></dcterms:title>
    <dcterms:description><![CDATA[“During the game the player makes decisions about: (l) the<br />
number, size, and location of retail outlets for a new product;<br />
(2) the price of the new product; (3) the advertising expenditure; (4) borrowing expansion capital or repaying loans; and (5) utilizing available information about the game world and his own performance. The game decision-making environment changes from time interval to time interval on the basis of these decisions.” (Craig/Brown 1978, 32)<br />
]]></dcterms:description>
    <dcterms:creator><![CDATA[C. Samuel Craig / Lawrence A. Brown / R. Zeller]]></dcterms:creator>
    <dcterms:source><![CDATA[Craig/Brown 1978]]></dcterms:source>
    <dcterms:publisher><![CDATA[--]]></dcterms:publisher>
    <dcterms:date><![CDATA[1977 (maybe earlier)]]></dcterms:date>
    <dcterms:coverage><![CDATA[USA]]></dcterms:coverage>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/6602">
    <dcterms:title><![CDATA[Precision Photographic Instrument Company]]></dcterms:title>
    <dcterms:description><![CDATA[“The game involves the introduction of a new product. The objective of the game is to select the optimum combination of channels of distribution, price and advertising investment to maximize profit. It also involves elasticity of<br />
demand, variable cost analysis and marginal analysis. The game is self scoring.” (Davis/Wurth 1965, 77)<br />
]]></dcterms:description>
    <dcterms:creator><![CDATA[Arnold Corbin (?)]]></dcterms:creator>
    <dcterms:source><![CDATA[Davis/Wurth 1965]]></dcterms:source>
    <dcterms:publisher><![CDATA[McGraw-Hill]]></dcterms:publisher>
    <dcterms:date><![CDATA[1964]]></dcterms:date>
    <dcterms:coverage><![CDATA[USA]]></dcterms:coverage>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/6601">
    <dcterms:title><![CDATA[Pineer Pen Company]]></dcterms:title>
    <dcterms:description><![CDATA[“The game is used to dramatize the importance of sound management of salesmen&#039;s time and to show how careful itinerary planning can optimize the pay off of increased sales and higher commissions. This game is self -scored with all necessary forms given.” (Davis/Wurth 1965, 75)]]></dcterms:description>
    <dcterms:creator><![CDATA[Arnold Corbin (?)]]></dcterms:creator>
    <dcterms:source><![CDATA[Davis/Wurth 1965, 75]]></dcterms:source>
    <dcterms:publisher><![CDATA[McGraw-Hill]]></dcterms:publisher>
    <dcterms:date><![CDATA[1964]]></dcterms:date>
    <dcterms:coverage><![CDATA[USA]]></dcterms:coverage>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/6600">
    <dcterms:title><![CDATA[Personnel Assignment Management Game]]></dcterms:title>
    <dcterms:creator><![CDATA[Jay R. / Greene / Roger Sisson]]></dcterms:creator>
    <dcterms:source><![CDATA[Greene/Sisson 1959]]></dcterms:source>
    <dcterms:publisher><![CDATA[John Wiley &amp; Sons]]></dcterms:publisher>
    <dcterms:date><![CDATA[1959]]></dcterms:date>
    <dcterms:coverage><![CDATA[USA]]></dcterms:coverage>
</rdf:Description></rdf:RDF>
