A Computer-Oriented Game Simulating the Combined Production Scheduling-Inventory Control Activity

Dublin Core

Title

A Computer-Oriented Game Simulating the Combined Production Scheduling-Inventory Control Activity

Creator

John V. Sodem

Publisher

North Carolina State University, Raleigh, North Carolina

Format

IBM 1410, 60K

Description

“This is a non-interactive game in which the various individuals or teams face similar period demands. Decisions are made every two weeks concerning such things as scheduling of departments, priorities, and authorization of overtime. [...] This game is designed to give the participants experience in running a job shop operation. Emphasis is placed on the costs involved with various policies.” (Graham/Gray 1969, 274)

Source

Graham/Gray 1969,274 f

Date

1969 (maybe earlier)

Coverage

USA

Citation

John V. Sodem, “A Computer-Oriented Game Simulating the Combined Production Scheduling-Inventory Control Activity,” Learning Games Initiative Research Archive (LGIRA), accessed May 11, 2026, https://lgira.mesmernet.org/items/show/2417.

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