A Computer-Oriented Game Simulating the Combined Production Scheduling-Inventory Control Activity
Dublin Core
Title
A Computer-Oriented Game Simulating the Combined Production Scheduling-Inventory Control Activity
Creator
John V. Sodem
Publisher
North Carolina State University, Raleigh, North Carolina
Format
IBM 1410, 60K
Description
“This is a non-interactive game in which the various individuals or teams face similar period demands. Decisions are made every two weeks concerning such things as scheduling of departments, priorities, and authorization of overtime. [...] This game is designed to give the participants experience in running a job shop operation. Emphasis is placed on the costs involved with various policies.” (Graham/Gray 1969, 274)
Source
Graham/Gray 1969,274 f
Date
1969 (maybe earlier)
Coverage
USA
Collection
Citation
John V. Sodem, “A Computer-Oriented Game Simulating the Combined Production Scheduling-Inventory Control Activity,” Learning Games Initiative Research Archive (LGIRA), accessed October 13, 2024, https://lgira.mesmernet.org/items/show/2417.
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Added by Rolf F. Nohr