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            <name>Title</name>
            <description>A name given to the resource</description>
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                <text>Early Business Games (US and Germany)</text>
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            <name>Description</name>
            <description>An account of the resource</description>
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                <text>List of early business games / business simulations, primarily developed in the USA and Germany</text>
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            <name>Creator</name>
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                <text>Research Project "Business Game as a Cultural Technique" (http://www.kulturtechnik.biz)</text>
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          <name>Title</name>
          <description>A name given to the resource</description>
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              <text>Tempo Military Planning Game</text>
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          <name>Creator</name>
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              <text>--</text>
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          <name>Publisher</name>
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              <text>General Electric</text>
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          <name>Description</name>
          <description>An account of the resource</description>
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              <text>“Game is based on military force structure planning within budgetary constraints. The object of the game is to obtain superiority over the opposing team in terms of offensive and defensive force units, the value of which is measured in utiles. Participants must consider costs, time phasing, and the enemy's course of action.” (Davis/Wurth 1965, 88)</text>
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              <text>Davis/Wurth 1965</text>
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              <text>1965 (maybe earlier)</text>
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          <description>The spatial or temporal topic of the resource, the spatial applicability of the resource, or the jurisdiction under which the resource is relevant</description>
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              <text>USA</text>
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