<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dcterms="http://purl.org/dc/terms/">
<rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/14390">
    <dcterms:title><![CDATA[図書館にゲームを!
図書館の新しい可能性]]></dcterms:title>
    <dcterms:title><![CDATA[&quot;Games in Libraries! New Possibilities for Libraries&quot;]]></dcterms:title>
    <dcterms:creator><![CDATA[日向良和 (著, 編集), 高倉暁大 (著, 編集), 福田一史 (著, 編集)]]></dcterms:creator>
    <dcterms:creator><![CDATA[Yoshikazu HINATA (Author, Editor), Akihiro TAKAKURA (Author, Editor), Kazushi FUKUDA (Author, Editor)]]></dcterms:creator>
    <dcterms:publisher><![CDATA[日外アソシエーツ]]></dcterms:publisher>
    <dcterms:publisher><![CDATA[Nichigai Associates]]></dcterms:publisher>
    <dcterms:dateCopyrighted><![CDATA[2025]]></dcterms:dateCopyrighted>
    <dcterms:identifier><![CDATA[ISBN-10 ‏ : ‎ 4816930485<br />
ISBN-13 ‏ : ‎ 978-4816930485]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/14352">
    <dcterms:title><![CDATA[ナムコはいかにして世界を変えたのか──ゲーム音楽の誕生]]></dcterms:title>
    <dcterms:title><![CDATA[&quot;How Namco Changed the World&quot; – The Birth of Video Game Music]]></dcterms:title>
    <dcterms:creator><![CDATA[鴫原盛之]]></dcterms:creator>
    <dcterms:creator><![CDATA[SHIGIHARA Moriyuki]]></dcterms:creator>
    <dcterms:publisher><![CDATA[Pヴァイン]]></dcterms:publisher>
    <dcterms:publisher><![CDATA[P-VINE, Inc.]]></dcterms:publisher>
    <dcterms:dateCopyrighted><![CDATA[2023]]></dcterms:dateCopyrighted>
    <dcterms:language><![CDATA[Japanese]]></dcterms:language>
    <dcterms:identifier><![CDATA[ISBN-10 ‏ : ‎ 4910511555<br />
ISBN-13 ‏ : ‎ 978-4910511559]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/14385">
    <dcterms:title><![CDATA[日本サブカルチャーと危機
死と恐怖の表象史]]></dcterms:title>
    <dcterms:title><![CDATA[&quot;Japanese Subculture and Crisis: A History of Representations of Death and Fear&quot;]]></dcterms:title>
    <dcterms:creator><![CDATA[押野武志, 横濱雄二, 諸岡卓真, 高橋啓太, 井上貴翔]]></dcterms:creator>
    <dcterms:creator><![CDATA[TAKESHI Oshino, YUJI Yokohama, TAKUMA Morooka, KEITA Takahashi, TAKASHO Inoue (Authors)]]></dcterms:creator>
    <dcterms:publisher><![CDATA[北海道大学出版会]]></dcterms:publisher>
    <dcterms:publisher><![CDATA[Hokkaido University Press]]></dcterms:publisher>
    <dcterms:dateCopyrighted><![CDATA[2025]]></dcterms:dateCopyrighted>
    <dcterms:identifier><![CDATA[ISBN-10 ‏ : ‎ 4832934201<br />
ISBN-13 ‏ : ‎ 978-4832934207]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/13258">
    <dcterms:title><![CDATA[&quot;Konami Introduces 10 Ways to Heat Up Your Nintendo Entertainment System&quot; Advertisement]]></dcterms:title>
    <dcterms:creator><![CDATA[Konami]]></dcterms:creator>
    <dcterms:publisher><![CDATA[Konami]]></dcterms:publisher>
    <dcterms:issued><![CDATA[1988]]></dcterms:issued>
    <dcterms:format><![CDATA[Memorabilia]]></dcterms:format>
    <dcterms:medium><![CDATA[Print]]></dcterms:medium>
    <dcterms:language><![CDATA[English]]></dcterms:language>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/14402">
    <dcterms:title><![CDATA[数学がゲームを動かす！ゲームデザインから人工知能まで]]></dcterms:title>
    <dcterms:title><![CDATA[&quot;Math Powers Games! – From Game Design to Artificial Intelligence&quot;]]></dcterms:title>
    <dcterms:creator><![CDATA[三宅 陽一郎 (著), 清木 昌 (著)]]></dcterms:creator>
    <dcterms:creator><![CDATA[MIYAKE, Yoichiro; KIYOKI, Masa]]></dcterms:creator>
    <dcterms:publisher><![CDATA[日本評論社]]></dcterms:publisher>
    <dcterms:publisher><![CDATA[NIPPON HYORON SHA CO.,LTD.]]></dcterms:publisher>
    <dcterms:dateCopyrighted><![CDATA[2025/5/2]]></dcterms:dateCopyrighted>
    <dcterms:identifier><![CDATA[ISBN-10 ‏ : ‎ 4535790213<br />
ISBN-13 ‏ : ‎ 978-4535790216]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/14178">
    <dcterms:title><![CDATA[ゲームAI研究の新展開]]></dcterms:title>
    <dcterms:title><![CDATA[&quot;New Developments in Game AI Research&quot;]]></dcterms:title>
    <dcterms:creator><![CDATA[伊藤毅志]]></dcterms:creator>
    <dcterms:creator><![CDATA[ITŌ Takeshi]]></dcterms:creator>
    <dcterms:publisher><![CDATA[オーム社]]></dcterms:publisher>
    <dcterms:publisher><![CDATA[Ohmsha]]></dcterms:publisher>
    <dcterms:dateCopyrighted><![CDATA[2023]]></dcterms:dateCopyrighted>
    <dcterms:language><![CDATA[Japanese]]></dcterms:language>
    <dcterms:identifier><![CDATA[ISBN-10 ‏ : ‎ 4274230775<br />
ISBN-13 ‏ : ‎ 978-4274230776]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/14351">
    <dcterms:title><![CDATA[GameFiの教科書
金融と融合した「新しいゲーム」の現在と未来]]></dcterms:title>
    <dcterms:title><![CDATA[&quot;New games that can make money&quot; The Ultimate Guide to GameFi]]></dcterms:title>
    <dcterms:creator><![CDATA[伊藤将史]]></dcterms:creator>
    <dcterms:creator><![CDATA[ITO Masahi]]></dcterms:creator>
    <dcterms:publisher><![CDATA[ 三才ブックス]]></dcterms:publisher>
    <dcterms:publisher><![CDATA[SansaiBooks Company, Limited.]]></dcterms:publisher>
    <dcterms:dateCopyrighted><![CDATA[2024]]></dcterms:dateCopyrighted>
    <dcterms:language><![CDATA[Japanese]]></dcterms:language>
    <dcterms:identifier><![CDATA[ISBN-10 ‏ : ‎ 4866734132<br />
ISBN-13 ‏ : ‎ 978-4866734132]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/14348">
    <dcterms:title><![CDATA[非売品ゲームソフトガイドブックGOLD]]></dcterms:title>
    <dcterms:title><![CDATA[&quot;Not-for-Sale Game Software Guidebook GOLD&quot;]]></dcterms:title>
    <dcterms:creator><![CDATA[じろのすけ]]></dcterms:creator>
    <dcterms:creator><![CDATA[jironosuke99]]></dcterms:creator>
    <dcterms:publisher><![CDATA[三才ブックス]]></dcterms:publisher>
    <dcterms:publisher><![CDATA[SansaiBooks Company, Limited.]]></dcterms:publisher>
    <dcterms:dateCopyrighted><![CDATA[2023]]></dcterms:dateCopyrighted>
    <dcterms:language><![CDATA[Japanese]]></dcterms:language>
    <dcterms:identifier><![CDATA[ISBN-10 ‏ : ‎ 4866733764<br />
ISBN-13 ‏ : ‎ 978-4866733760]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/14347">
    <dcterms:title><![CDATA[非売品ゲームソフト ガイドブック]]></dcterms:title>
    <dcterms:title><![CDATA[&quot;Not-for-Sale Game Software Guidebook&quot;]]></dcterms:title>
    <dcterms:creator><![CDATA[じろのすけ]]></dcterms:creator>
    <dcterms:creator><![CDATA[jironosuke99]]></dcterms:creator>
    <dcterms:publisher><![CDATA[三才ブックス]]></dcterms:publisher>
    <dcterms:publisher><![CDATA[SansaiBooks Company, Limited.]]></dcterms:publisher>
    <dcterms:dateCopyrighted><![CDATA[2018]]></dcterms:dateCopyrighted>
    <dcterms:language><![CDATA[Japanese]]></dcterms:language>
    <dcterms:identifier><![CDATA[ISBN-10 ‏ : ‎ 4866730269<br />
ISBN-13 ‏ : ‎ 978-4866730264]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/14179">
    <dcterms:title><![CDATA[プロフェッショナルゲームプランナー
ゲームづくりの現場の教科書]]></dcterms:title>
    <dcterms:title><![CDATA[&quot;Professional Game Planner: Textbook for Game Development in the Field&quot;]]></dcterms:title>
    <dcterms:creator><![CDATA[藤井厚志]]></dcterms:creator>
    <dcterms:creator><![CDATA[FUJII Atsushi]]></dcterms:creator>
    <dcterms:publisher><![CDATA[技術評論社]]></dcterms:publisher>
    <dcterms:publisher><![CDATA[Gihyo Publishing]]></dcterms:publisher>
    <dcterms:dateCopyrighted><![CDATA[2023]]></dcterms:dateCopyrighted>
    <dcterms:language><![CDATA[Japanese]]></dcterms:language>
    <dcterms:identifier><![CDATA[ISBN-10 ‏ : ‎ 4297135752<br />
ISBN-13 ‏ : ‎ 978-4297135751]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/14346">
    <dcterms:title><![CDATA[台湾老卓遊 台湾レトロテーブルゲーム図鑑]]></dcterms:title>
    <dcterms:title><![CDATA[&quot;Taiwan Old Tabletop Games – Illustrated Guide to Retro Taiwanese Table Games&quot;]]></dcterms:title>
    <dcterms:creator><![CDATA[陳介宇]]></dcterms:creator>
    <dcterms:creator><![CDATA[Chieh-Yu Chen]]></dcterms:creator>
    <dcterms:publisher><![CDATA[志学社]]></dcterms:publisher>
    <dcterms:publisher><![CDATA[Shigakusha.LLC]]></dcterms:publisher>
    <dcterms:dateCopyrighted><![CDATA[2024]]></dcterms:dateCopyrighted>
    <dcterms:language><![CDATA[Japanese]]></dcterms:language>
    <dcterms:identifier><![CDATA[ISBN-10 ‏ : ‎ 4909868127<br />
ISBN-13 ‏ : ‎ 978-4909868121]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/14344">
    <dcterms:title><![CDATA[テンプレート式 ノベルゲームの作り方]]></dcterms:title>
    <dcterms:title><![CDATA[&quot;Template-Based Guide to Making Visual Novels&quot;]]></dcterms:title>
    <dcterms:creator><![CDATA[田中一広]]></dcterms:creator>
    <dcterms:creator><![CDATA[TANAKA Kazuhiro]]></dcterms:creator>
    <dcterms:publisher><![CDATA[総合科学出版 ]]></dcterms:publisher>
    <dcterms:publisher><![CDATA[sogokagaku pub]]></dcterms:publisher>
    <dcterms:dateCopyrighted><![CDATA[2022]]></dcterms:dateCopyrighted>
    <dcterms:language><![CDATA[Japanese]]></dcterms:language>
    <dcterms:identifier><![CDATA[ISBN-10 ‏ : ‎ 4881818856<br />
ISBN-13 ‏ : ‎ 978-4881818855]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/14177">
    <dcterms:title><![CDATA[ビデオゲームの美学]]></dcterms:title>
    <dcterms:title><![CDATA[&quot;The Aesthetics of Video Games&quot;]]></dcterms:title>
    <dcterms:creator><![CDATA[松永伸司]]></dcterms:creator>
    <dcterms:creator><![CDATA[MATSUNAGA Shinji]]></dcterms:creator>
    <dcterms:publisher><![CDATA[慶応義塾大学出版会株式会社]]></dcterms:publisher>
    <dcterms:publisher><![CDATA[Keio University Press]]></dcterms:publisher>
    <dcterms:dateCopyrighted><![CDATA[2018]]></dcterms:dateCopyrighted>
    <dcterms:language><![CDATA[Japanese]]></dcterms:language>
    <dcterms:identifier><![CDATA[ISBN-10 ‏ : ‎ 4766425677<br />
ISBN-13 ‏ : ‎ 978-4766425673]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/14175">
    <dcterms:title><![CDATA[ビデオゲームの語り部たち
日本のゲーム産業を支えたクリエイターの創造と挑戦]]></dcterms:title>
    <dcterms:title><![CDATA[&quot;The Storytellers of Video Games: The Creation and Challenges of Creators who Supported the Japanese Gaming Industry&quot;]]></dcterms:title>
    <dcterms:creator><![CDATA[黒川文雄]]></dcterms:creator>
    <dcterms:creator><![CDATA[KUROKAWA Fumio]]></dcterms:creator>
    <dcterms:publisher><![CDATA[DU BOOKS]]></dcterms:publisher>
    <dcterms:dateCopyrighted><![CDATA[2023]]></dcterms:dateCopyrighted>
    <dcterms:language><![CDATA[Japanese]]></dcterms:language>
    <dcterms:identifier><![CDATA[ISBN-10 ‏ : ‎ 4866472014<br />
ISBN-13 ‏ : ‎ 978-4866472010]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/14180">
    <dcterms:title><![CDATA[上田文人の世界
言葉のないゲームはどのように生まれたのか?]]></dcterms:title>
    <dcterms:title><![CDATA[&quot;The World of Fumito Ueda: How Were Games Without Words Born?&quot;]]></dcterms:title>
    <dcterms:creator><![CDATA[「上田文人の世界」制作委員会]]></dcterms:creator>
    <dcterms:creator><![CDATA[&quot;The World of Fumito Ueda&quot; Production Committee]]></dcterms:creator>
    <dcterms:publisher><![CDATA[KADOKAWA]]></dcterms:publisher>
    <dcterms:dateCopyrighted><![CDATA[2023]]></dcterms:dateCopyrighted>
    <dcterms:language><![CDATA[Japanese]]></dcterms:language>
    <dcterms:identifier><![CDATA[ISBN-10 ‏ : ‎ 4046818549<br />
ISBN-13 ‏ : ‎ 978-4046818546]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/7105">
    <dcterms:title><![CDATA[ワカメスープはご飯にかける？]]></dcterms:title>
    <dcterms:title><![CDATA[&quot;Wakame Soup Cooked In Rice?&quot;]]></dcterms:title>
    <dcterms:alternative><![CDATA[Final Fantasy VII--Tifa Lockhart Doujinshi]]></dcterms:alternative>
    <dcterms:creator><![CDATA[Nishimiso Yakiniku Empire (Megumi)]]></dcterms:creator>
    <dcterms:publisher><![CDATA[Shimaya Publishing]]></dcterms:publisher>
    <dcterms:issued><![CDATA[May 11, 2008]]></dcterms:issued>
    <dcterms:format><![CDATA[Book (paperback)]]></dcterms:format>
    <dcterms:medium><![CDATA[Print]]></dcterms:medium>
    <dcterms:language><![CDATA[Japanese]]></dcterms:language>
    <dcterms:type><![CDATA[Adult]]></dcterms:type>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/2415">
    <dcterms:title><![CDATA[“A” Game]]></dcterms:title>
    <dcterms:description><![CDATA[“Since the game is flexible and can be tailored to particular needs, the general training purpose is to provide a decision-making model which demonstrate the interrelationships of the key variables in a business system. Emphasis can be shifted by changing the parameters” (Graham/Gray 1969, 175)]]></dcterms:description>
    <dcterms:creator><![CDATA[--]]></dcterms:creator>
    <dcterms:source><![CDATA[Graham/Gray 1969, 173ff]]></dcterms:source>
    <dcterms:publisher><![CDATA[University of California, Berkeley School of Business Administration]]></dcterms:publisher>
    <dcterms:date><![CDATA[1969 (maybe earlier)]]></dcterms:date>
    <dcterms:format><![CDATA[IBM 7094 / CDC 6400, FORTRAN]]></dcterms:format>
    <dcterms:coverage><![CDATA[USA]]></dcterms:coverage>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/2407">
    <dcterms:title><![CDATA[(Boeing Airplane Company&#039;s) Operation Suburbia]]></dcterms:title>
    <dcterms:description><![CDATA[&quot;A manual interacting game in which 5 teams buy and sell property among themselves.&quot; (Kibbee/Craft/Nanus 1961, 333); “Operation Suburbia is an interaction game which stresses the necessity for communication within and among groups in the planning and organizing of work to reach objectives. The participants learn to develop alternative solutions to their problems in a complex and hanging environment” (Graham/Gray 1969, 336)]]></dcterms:description>
    <dcterms:creator><![CDATA[Allen A. Zoll (?)]]></dcterms:creator>
    <dcterms:source><![CDATA[Kibbe/Craft/Nanus 1961, 333ff; Graham/Gray 1969,336 f]]></dcterms:source>
    <dcterms:publisher><![CDATA[Boeing Airplane Company, Seattle, Washington]]></dcterms:publisher>
    <dcterms:date><![CDATA[1961 (maybe earlier)]]></dcterms:date>
    <dcterms:format><![CDATA[Handspiel]]></dcterms:format>
    <dcterms:coverage><![CDATA[USA]]></dcterms:coverage>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/2485">
    <dcterms:title><![CDATA[(East Pittsburgh) Business Simulator]]></dcterms:title>
    <dcterms:description><![CDATA[Elektroindustrie; “Quarterly decisions by top management of either a job shop or standard product in expenditures for distribution, development, cost reduction and plant capacity; setting production level; pricing; and setting production lead times. Single product sold competitively in single market.” (Kibbee/Craft/Nanus 1961, 332f; see Westinghouse Case Study, Chapter 14)]]></dcterms:description>
    <dcterms:creator><![CDATA[James A. Stephens]]></dcterms:creator>
    <dcterms:source><![CDATA[Bleicher 1962a, 44; Greenlaw et al. 1962, 340f; Rohn 1962, Tab; Kibbee/Craft/Nanus 1961, 315ff; Fessler/Saunders/Steele 1959, 1-7ff; Hancock/Golding 1962]]></dcterms:source>
    <dcterms:publisher><![CDATA[Westinghouse Electric Corporation]]></dcterms:publisher>
    <dcterms:date><![CDATA[1959]]></dcterms:date>
    <dcterms:coverage><![CDATA[USA]]></dcterms:coverage>
</rdf:Description><rdf:Description rdf:about="https://lgira.mesmernet.org/items/show/2270">
    <dcterms:title><![CDATA[(Green) Space Invaders Fabric Swatch]]></dcterms:title>
    <dcterms:alternative><![CDATA[Space Invaders Fabric Swatch]]></dcterms:alternative>
    <dcterms:description><![CDATA[Green and white fabric swatch featuring characters from the Space Invaders arcade game.]]></dcterms:description>
    <dcterms:creator><![CDATA[Taito]]></dcterms:creator>
    <dcterms:source><![CDATA[Space Invaders video game]]></dcterms:source>
    <dcterms:publisher><![CDATA[Spoonflower.com]]></dcterms:publisher>
    <dcterms:dateCopyrighted><![CDATA[1978]]></dcterms:dateCopyrighted>
    <dcterms:issued><![CDATA[08/27/2011]]></dcterms:issued>
    <dcterms:format><![CDATA[Apparel &amp; Textiles]]></dcterms:format>
</rdf:Description></rdf:RDF>
