A Learning Games Initiative Research Archive Exhibit at Texas Tech University. This exhibit features items organized along the continua of "Global," "Glocal," and "Local," each of which demonstrate the ephemeral nature of videogames and their cultures.
This exhibit asks viewers to think critically about how videogames represent the blending of commercial and fan cultures, as well as about how games have helped complicate what it means for culture to be representative of unique communities and/or transnational product chains.
The blockbuster 1982 film E.T. has grossed nearly $800 billion worldwide since its release, and has been heralded as one of the greatest sci-fi movies about friendship ever produces. The Atari 2600 game of the same name--an officially licensed property from Universal City Studios--did not fair quite so well...at least not in terms of sales. In terms fame, however ("infamy" might be a better word), the Atari E.T.: The Extra-Terrestrial game for the 2600 is no slouch. Sales of the game were fairly weak, but the stir it caused and the rumors it spurred were nothing short of pop culture gold. With direct connections to the Alamogordo Landfill Burial urban legend (now proven to be somewhat true), the E.T. game also spawned numerous pop culture memes, artifacts, and scholarly treatments.
This online exhibit highlights a number of the LGIRA's more interesting pieces of that history.
Special thanks to Charles F. Gray and Michael Rideout, authors of the E.T. Book Cart, for their valuable assistance in putting together this emerging exhibit.