Top Management Decision Game (a.k.a. The Top Man Game)
Dublin Core
Title
Top Management Decision Game (a.k.a. The Top Man Game)
Creator
Albert N. Schrieber
Publisher
University of Washington
Format
IBM 650 / FORTRAN IV
Description
Unternehmungsspiel; „Quarterly general management expenditure decisions in production, purchasing, marketing, research and development, and plant investment and disposal. Teams may buy market research information. Single semi-luxury product sold competitively in single market“ (Kibbee/Craft/Nanus 1961, 333); “The Top Man Game is designed to help participants integrate the various functional areas of business' in an industrial setting where they must deal with factors of certainty, risk, and uncertainty. The game is also designed to provide important experience in group dynamics so that each participant can evaluate his role involving leadership and followership” (Graham/Gray 1969, 242)
Source
Bleicher 1962a, 44; Kibbee/Craft/Nanus 1961, 315ff; Greenlaw et al. 1962, 21, 54, 338f; Fessler/Saunders/Steele 1959, I-14f; Ausführlich: Meier/Newell/Pazer 1969, 179; 190ff; Graham/Gray 1969, 241ff
Date
1957
Coverage
USA
Collection
Citation
Albert N. Schrieber, “Top Management Decision Game (a.k.a. The Top Man Game),” Learning Games Initiative Research Archive (LGIRA), accessed May 20, 2026, https://lgira.mesmernet.org/items/show/2792.
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