Top Management Decision Game (a.k.a. The Top Man Game)

Dublin Core

Title

Top Management Decision Game (a.k.a. The Top Man Game)

Creator

Albert N. Schrieber

Publisher

University of Washington

Format

IBM 650 / FORTRAN IV

Description

Unternehmungsspiel; „Quarterly general management expenditure decisions in production, purchasing, marketing, research and development, and plant investment and disposal. Teams may buy market research information. Single semi-luxury product sold competitively in single market“ (Kibbee/Craft/Nanus 1961, 333); “The Top Man Game is designed to help participants integrate the various functional areas of business' in an industrial setting where they must deal with factors of certainty, risk, and uncertainty. The game is also designed to provide important experience in group dynamics so that each participant can evaluate his role involving leadership and followership” (Graham/Gray 1969, 242)

Source

Bleicher 1962a, 44; Kibbee/Craft/Nanus 1961, 315ff; Greenlaw et al. 1962, 21, 54, 338f; Fessler/Saunders/Steele 1959, I-14f; Ausführlich: Meier/Newell/Pazer 1969, 179; 190ff; Graham/Gray 1969, 241ff

Date

1957

Coverage

USA

Citation

Albert N. Schrieber, “Top Management Decision Game (a.k.a. The Top Man Game),” Learning Games Initiative Research Archive (LGIRA), accessed May 20, 2026, https://lgira.mesmernet.org/items/show/2792.

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